NEWS & UPDATES

Find out what's happening with the game and development. Read developer interviews, features and more.

Okay, we have barely had time to post this update since opening our 3rd Milestone fundraiser. But we hit 30% funded in 17 minutes! Check out all the exclusive perks for this milestone, including NEON founder suits, Custom Guns, Custom Base Banners and more! This milestone will be about GUNS and CHARACTERS! https://www.indiegogo.com/projects/em-8er-mech-vs-kaiju-wargame-m3-milestone/    

Our next fundraiser is going LIVE on IndieGoGo on Monday, 9am PDT! Final link will be sent out via e-mail to all mailing list subscribers and posted to www.em8er.com and the forums at forums.em8er.com. This milestone we will be creating our weapon system (1st gun!) and player character pilots (male/female). Glide, jet and shoot with

Milestone Complete!

A new chance to back Em-8ER’s milestone crowdfunding will be announced and go live next week. Check your e-mails, our forums or our website for the exact time next week. In the meantime, we have lots of updates! MILESTONE DONE! We’re happy to announce that we’ve completed the milestone for our previous fundraiser. To recap,

So, we said we had some big news to share today. We were racing towards have the art demo of the THMPR ready today, but it looks like we need a little more time. But we’re close enough now that we are announcing a date for shipping the THMPR art demo exe to backers: Friday,

The THMPR is modeled and animated, now we are into the second part of the goal, which is modeling the Omniframe. Joe has been working on this and will be streaming his progress this Sunday from 5pM to 8PM. I’ll also be there! Use this link this Sunday: https://www.youtube.com/channel/UCSieVxJhO1EbiRVn3XfYerA THMPR 3D prints are around 50%

Crixa Labs is happy to announce that German magnetic letter and number manufacturer, The Nein, has acquired controlling interest in the Em-8ER IP. “This is a great day,” said founder Mark Kern. “We will finally be able to surrender full control to a company that has absolutely zero experience in making video games. The only

About Kaiju in Em-8ER

Kaiju Kaiju is the Japanese word for “strange beast.” I grew up in Japan, watching such kaiju staples as Ultraman, Mecha-Godzilla, and more when they were new in theaters and popular on television. I grew fascinated watching the out-matched humans, whose cities were being destroyed by these strange beasts with fantastic shapes and powers, band

Last Saturday we had our second Chief Chat on our Discord chat server. This time we recorded it in case you missed it! I go over: Omniframe details THMPR specifics General meta gameplay Nuclear weapons Check it out:

THMPR Animations!

Here we go! We just got the first batch of animations in for the THMPR needed for the art demo. These were done by hand in Maya by our new talented team members: Homonz! and Mihu.  “Myles” worked on Gears of War 4, and did all the animations you see here. Mihu is our rigger,

Omniframe Gameplay Systems

Welcome to the draft spec of the omniframe system. This article will be part of the vision book that will be finalized and delivered to backers in printed and PDF form. We’re sharing these early concepts and ideas to get feedback and catch errors. Please note, however, that any armchair design (including ours) is unlikely

Steps to Art Demo: Update

Just a small update this week as we’re still in the middle of some fairly large tasks. We are in the THIRD ROUND of the “nickname the Tsi-Hu” contest. Ronyn has posted voting details here. THMPR animations have started. We’re doing a walk cycle, idle, emote and drilling. For the curious, we use Maya to

We’re back for another update! First up is concept art by Warren Lou, which doubles as some pin-up art…perhaps recruiting for Reaper teams. The art shows what geesuits looks like. Geesuits are the survival suits that allow Gatestriders to withstand the harsher gravity and temperatures of their homeworld. They are filled with circulatory systems and

3D Printing and THMPR update

Just a short update. Last week we did the lore drop, and this week we started to figure out how to do a 3D print of the THMPR. The THMPR is a very complicated model, from a printing perspective. There are many undercuts and bridges, places where the printer has to build support structures. These

Lore Drop – Em-8ER

*CHIEF CHAT AT 2PM PST, SAT, FEB 25TH ON DISCORD. Ask your questions about the lore!* Introduction Welcome to the world of Ember, or as star charts designate it, Em-8ER (“E-M-Eight-E-R”). The planet is a newly discovered world, one of hundreds found since the invention of D-shift gates. Prior to D-shift gates, humankind was spread

We promised an art demo exe of the THMPR on a plain white background. As a extra bonus, we decided to create some sample terrain to go along with it. Em-8ER is a icy/volcanic world. Volcanoes with lava flows exist next to freezing snow and ice. The idea was inspired by the moon Io, which

If you even bought an original Firefall founders’ pack or signed up to play Firefall prior to 2015, We’d like to offer you a full credit on Em-8ER. You can verify your founder status here: https://emberbot.jadex.eu/founders/ You can also read more about why Mark Kern is doing this over at nichegamer.com The Em-8ER team recognizes

THMPR Modeling Complete

Joe has finished up the THMPR “thumper” model for the game! It came out really nicely and we’re excited to share the results with you. The model you see here is being rendered in real-time in the Unreal Engine. We use a texturing/material technique called PBR or Physically Based Rendering to make materials like metal

December Update

Hello everyone. I wanted to give you a 2016 recap of past achievements and an update on Em-8ER. Holidays have slowed things down, but we’re still making progress. Here is what we’ve accomplished so far and what we are planning for the near future: Low poly THMPR model complete. Joe has finished work on the

The Em-8ER team is very pleased to welcome Etiakor as our lead server programmer. Etiakor previously worked as a developer on the World of Warcraft emulated server, Nostalrius, where he programmed many of the boss and raid encounters. Prior to joining the Nostalrius team, Etiakor was working on his own emulated version of WoW’s servers.

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